Can anyone help solve this? I’ve posted twice before not even one reply. I don’t know if it is because the issue is too obscure for anyone to help because it’s a plugin?
Question:
How do I properly set the object in my level blueprint for my ‘Cast To OSC_REC’ node in order to bind to it’s EventDispatcher?
The usual ‘Get Player Character’ doesn’t work. Probably because OSC_REC isn’t a character. It is a 3rd party plugin and when creating it’s own blueprint I had to add it as it’s own object.
I’m not sure how to add the proper object on the level blueprint to cast it so I can bind to it’s EventDispatcher. Level blueprints don’t have components, so I can’t drag the OSC_REC object onto the blueprint to reference it.
The error in my level blueprint
The OSC_REC blueprint with my EventDispatcher
Error when I try to add the OSC object itself
2nd error when trying to drag off the object pin and add the OSC_REC
The actual blueprint class