Can anyone help me out a little bit by telling me where to find some values?

Hi everyone!

I’m new to modding Ark, and I was wondering if you guys could help me out? I’m trying to modify the Compound Bow for a private server I run. Namely I am trying to increase the durability of the compound bow, and modify the (metal arrow) ammo to produce a stack of five instead of one. I’d also like to make the dmg (and torpor) on the stone (tranq)arrows equivalent to the Crossbow when used in the Compound Bow.

I can change the durability of the bow, I can make the metal arrow produce a larger stack… but for the life of me I have no idea where to find the damage values for the arrows. Can anyone point me in the right direction? I know I need to make new engrams for all of these, it’s just hard to figure out what connects to what and needs to be brought over into the mod.

Thank you :slight_smile:

PrimalEarth/CoreBlueprints/Projectiles/ProjArrow_Tranq

This is used by both the weapon bow & compound bow tranq variations.

If you want the compound bow tranq arrow to do the same dmg as crossbow tranq arrow, you will need to create a new projectile I suppose. Alternatively, you can just have the compound bow use the same as the crossbow:
PrimalEarth/CoreBlueprints/Projectiles/ProjArrow_Tranq_Bolt

The direct damage for the projectile is in the “config” section in the defaults tab. That is also where it sets the damage type. In the case of the “Tranq_Bolt”, it is “DmgType_ProjectileWithImpactFX_Tranq”. The damage type is where you can modify the torpor amount.
If you want your new arrow to be usable on your new bow, you’ll also need to add your new bow to to the “Drag onto” section of the arrow BP like so:

Replace the “None’s” with your new primalitem and weap

Blueprint’/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_ArrowTranq.PrimalItemAmmo_ArrowTranq’
Blueprint’/Game/PrimalEarth/CoreBlueprints/Projectiles/ProjArrow_Tranq_Bolt.ProjArrow_Tranq_Bolt’
Blueprint’/Game/PrimalEarth/CoreBlueprints/DamageTypes/DmgType_ProjectileWithImpactFX_Tranq.DmgType_ProjectileWithImpactFX_Tranq’