Hi Folks, Just started playing around with the boy in the Kite demo. I’ve been trying to both learn and incorporate the procedural fauna in that demo for my own project. I know it’s possible to just add the project and use it that way, but it seems clear they’re using a combination of c++ for the procedural generation along with blueprints so I’d like to learn how to replicate it myself. Is there a place where I can look where they talk about this in a bit more detail? For example, how do they initialize this spawning in the level? Simply a list of high level steps would be helpful or any quick pointers.