Can anyone confirm that BP Objects are less performance-intensive than BP components?

I had an actor blueprint that was getting cluttered up with an unwieldy number of components.
I figured I could clear some clutter by moving some of the component functionality into objects, and constructing said objects at run time.

Are objects any more performant than components? Is the hit from constructing 7 objects on beginplay going to be worse than having 7 pre-authored components?

I’m assuming the answer is yes, objects are faster, but I wanted to hear someone else verify.