UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows): LogInit: Display: -----------------------------------
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/00/2M176CWCE4R3H09IZQXBD7 : Failed import for Actor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1346810229
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/00/2M176CWCE4R3H09IZQXBD7 : Failed import for SceneComponent /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1346810229.Group2146526524
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/1N/ZK7FF4Z8ZRIHOJ9ZEIINOZ : Failed import for Actor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1346810229
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/1N/ZK7FF4Z8ZRIHOJ9ZEIINOZ : Failed import for SceneComponent /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1346810229.Group2146526524
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/1Y/6607TL1YVX7CKI19IZKF9S : Failed import for Actor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E85DF101_1948466870
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/1Y/6607TL1YVX7CKI19IZKF9S : Failed import for SceneComponent /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E85DF101_1948466870.ECLIPSE-MG-TR-BL-5-WW
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/41/DYQDHZDCCIMY91QDHOSGFM : Failed import for Actor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1346810229
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/41/DYQDHZDCCIMY91QDHOSGFM : Failed import for SceneComponent /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1346810229.Group2146526524
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/57/RKQFIMQ6KLQP1F13VR70DP : Failed import for Actor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E818F101_1874552122
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/57/RKQFIMQ6KLQP1F13VR70DP : Failed import for SceneComponent /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E818F101_1874552122.Group2146526681
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/5D/E8N2H2QYGDD8HD2567AM0J : Failed import for Actor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1346810229
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/5D/E8N2H2QYGDD8HD2567AM0J : Failed import for SceneComponent /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1346810229.Group2146526524
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/5Q/YK8AXZ6NA9715KWTALHOO9 : Failed import for Actor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1346810229
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/5Q/YK8AXZ6NA9715KWTALHOO9 : Failed import for SceneComponent /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1346810229.Group2146526524
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/6V/Z51HIQ1X5Z7U08N740I0R8 : Failed import for Actor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E85DF101_1948062232
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/6V/Z51HIQ1X5Z7U08N740I0R8 : Failed import for SceneComponent /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E85DF101_1948062232.Group2146526548
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/9F/V009V53JMEIAUUKP5COLA4 : Failed import for Actor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E85DF101_1948062232
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/9F/V009V53JMEIAUUKP5COLA4 : Failed import for SceneComponent /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E85DF101_1948062232.Group2146526548
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/BI/F21VJ9VI4TMNRYAHAG0DE4 : Failed import for Actor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1349313488
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/BI/F21VJ9VI4TMNRYAHAG0DE4 : Failed import for SceneComponent /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1349313488.Group2146526646
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/DK/NB3AWP3B1VVI4JZBZBLVR8 : Failed import for Actor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1346810229
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/DK/NB3AWP3B1VVI4JZBZBLVR8 : Failed import for SceneComponent /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1346810229.Group2146526524
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/F2/KVPFXHWF927D4OLN1TO8Y6 : Failed import for Actor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1346810229
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/F2/KVPFXHWF927D4OLN1TO8Y6 : Failed import for SceneComponent /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1346810229.Group2146526524
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/FY/7S1FDBK201J4CHMB9PXYJ6 : Failed import for Actor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1346810229
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/FY/7S1FDBK201J4CHMB9PXYJ6 : Failed import for SceneComponent /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1346810229.Group2146526524
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/KE/L49CLG92KMC5IZDPDJDR2W : Failed import for Actor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1346810229
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/KE/L49CLG92KMC5IZDPDJDR2W : Failed import for SceneComponent /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1346810229.Group2146526524
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/Q4/TKSMX7I9YM4054SYE2WR3S : Failed import for Actor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1346810229
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/Q4/TKSMX7I9YM4054SYE2WR3S : Failed import for SceneComponent /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1346810229.Group2146526524
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/W2/SARNACOUOLSUWYPEMNMK5N : Failed import for Actor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1349313488
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/W2/SARNACOUOLSUWYPEMNMK5N : Failed import for SceneComponent /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1349313488.Group2146526646
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/XT/MWHBSZYD7LLF7HJUXLKY1H : Failed import for Actor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1349321509
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/XT/MWHBSZYD7LLF7HJUXLKY1H : Failed import for SceneComponent /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1349321509.Group2146526649
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/YQ/0RQGWCV07A5P4G8PACHJO2 : Failed import for Actor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E818F101_1873930125
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/YQ/0RQGWCV07A5P4G8PACHJO2 : Failed import for SceneComponent /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E818F101_1873930125.Group2146526646
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/ZS/1MLBHKHD3XEH21IME8N71T : Failed import for Actor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1346810229
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/ZS/1MLBHKHD3XEH21IME8N71T : Failed import for SceneComponent /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1346810229.Group2146526524
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/ZU/RHH4WE2XN869CVH88H8WR1 : Failed import for Actor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1349313488
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/ZU/RHH4WE2XN869CVH88H8WR1 : Failed import for SceneComponent /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1349313488.Group2146526646
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/1/25/67HKX854NY3GSQBL4J46UJ : Failed import for Actor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E818F101_1873930125
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/1/25/67HKX854NY3GSQBL4J46UJ : Failed import for SceneComponent /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E818F101_1873930125.Group2146526646
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/1/8N/U4J5PJE7DAFH559G6E3KA2 : Failed import for Actor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1346810229
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/1/8N/U4J5PJE7DAFH559G6E3KA2 : Failed import for SceneComponent /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1346810229.Group2146526524
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/1/AE/KPWWZRTJX7PMNNV6RTV0A1 : Failed import for Actor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E85DF101_1948062232
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/1/AE/KPWWZRTJX7PMNNV6RTV0A1 : Failed import for SceneComponent /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E85DF101_1948062232.Group2146526548
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/1/BL/ELMIXHHZUSQGCTZI1HZ2PS : Failed import for Actor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1346810229
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/1/BL/ELMIXHHZUSQGCTZI1HZ2PS : Failed import for SceneComponent /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1346810229.Group2146526524
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/1/D1/ETSADGYI5M07DANMMM1RG0 : Failed import for Actor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1346810229
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Error: /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/1/D1/ETSADGYI5M07DANMMM1RG0 : Failed import for SceneComponent /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Actor_UAID_08BFB803C9E816F101_1346810229.Group2146526524
UATHelper: Packaging (Windows): LogInit: Display: NOTE: Only first 50 errors displayed.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsVilla02\02\Materials\References\Public_toilet_accessories_white_set_153_Glass_Object_Colored.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsVilla02\02\Materials\References\Public_toilet_accessories_white_set_153_Glass_Object_Colored.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsVilla02\02\Materials\References\plastic-glass.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsVilla02\02\Materials\References\plastic-glass.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsGFfinal\To_Adoda_GF\Materials\References\Public_toilet_accessories_white_set_153_Glass_Object_Colored.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsGFfinal\To_Adoda_GF\Materials\References\Public_toilet_accessories_white_set_153_Glass_Object_Colored.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsGFfinal\To_Adoda_GF\Materials\References\plastic-glass.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsGFfinal\To_Adoda_GF\Materials\References\plastic-glass.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsGFfinal\To_Adoda_GF\Materials\References\Material__35.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsGFfinal\To_Adoda_GF\Materials\References\Material__35.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsGFfinal\To_Adoda_GF\Materials\References\Manicure-tables_color-108.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsGFfinal\To_Adoda_GF\Materials\References\Manicure-tables_color-108.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsGFfinal\To_Adoda_GF\Materials\References\Manicure-tables_color-102.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsGFfinal\To_Adoda_GF\Materials\References\Manicure-tables_color-102.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsGFfinal\To_Adoda_GF\Materials\References\Manicure-tables_color-090.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsGFfinal\To_Adoda_GF\Materials\References\Manicure-tables_color-090.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsGFfinal\To_Adoda_GF\Materials\References\Manicure-tables_color-086.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsGFfinal\To_Adoda_GF\Materials\References\Manicure-tables_color-086.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsGFfinal\To_Adoda_GF\Materials\References\Manicure-tables_color-072.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsGFfinal\To_Adoda_GF\Materials\References\Manicure-tables_color-072.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: Cooking a material resource (in Manicure-tables_color-072 hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: Cooking a material resource (in Public_toilet_accessories_white_set_153_Glass_Object_Colored hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: Cooking a material resource (in plastic-glass hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsVilla02\02\Materials\References\Material__35.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsVilla02\02\Materials\References\Material__35.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsVilla02\02\Materials\References\Manicure-tables_color-108.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsVilla02\02\Materials\References\Manicure-tables_color-108.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsVilla02\02\Materials\References\Manicure-tables_color-102.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsVilla02\02\Materials\References\Manicure-tables_color-102.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsVilla02\02\Materials\References\Manicure-tables_color-090.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsVilla02\02\Materials\References\Manicure-tables_color-090.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsVilla02\02\Materials\References\Manicure-tables_color-086.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsVilla02\02\Materials\References\Manicure-tables_color-086.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsVilla02\02\Materials\References\Manicure-tables_color-072.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsVilla02\02\Materials\References\Manicure-tables_color-072.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsGFfinal\To_Adoda_GF\Materials\References\Glass-buble.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsGFfinal\To_Adoda_GF\Materials\References\Glass-buble.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsGFfinal\To_Adoda_GF\Materials\References\Elentra-yellow.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsGFfinal\To_Adoda_GF\Materials\References\Elentra-yellow.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsGFfinal\To_Adoda_GF\Materials\References\Elentra-Red.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsGFfinal\To_Adoda_GF\Materials\References\Elentra-Red.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: Cooking a material resource (in Material__35 hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: Cooking a material resource (in Manicure-tables_color-108 hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsVilla02\02\Materials\References\Glass-buble.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsVilla02\02\Materials\References\Glass-buble.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsVilla02\02\Materials\References\Elentra-yellow.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsVilla02\02\Materials\References\Elentra-yellow.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsVilla02\02\Materials\References\Elentra-Red.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Eng. Abdulrahman\HeartsVilla\Content\HeartsVilla02\02\Materials\References\Elentra-Red.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows): AbsorptionMedium custom output requires “Index of Refraction” as the “Refraction Mode”.
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: Cooking a material resource (in Manicure-tables_color-102 hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
UATHelper: Packaging (Windows): LogInit: Display: NOTE: Only first 50 warnings displayed.
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Failure - 1144 error(s), 134 warning(s)
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): Execution of commandlet took: 4m 48s (288.02 seconds)
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point removed: ‘…/…/…/…/…/Eng. Abdulrahman/HeartsVilla/Intermediate/DataprepTemp/’ unmounted from ‘/DataprepCore/Transient/’
UATHelper: Packaging (Windows): LogStudioTelemetry: Display: Shutdown StudioTelemetry Module
UATHelper: Packaging (Windows): Took 343.62s to run UnrealEditor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows): Cook failed.
UATHelper: Packaging (Windows): (see C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+5+UE_5.4\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 6m 20s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
same problem, don’t found solution yet (((