I am researching a historical island leaderboard in UEFN 42.10 that includes players across separate server instances, including players who are currently offline.
The public Verse persistence examples only expose players in the current session. The WebAPI client_id documentation mentions licensed users and backend endpoint mappings.
Is there a supported route for an independent UEFN creator to apply for that WebAPI access, or another supported way to implement this kind of leaderboard? If access is available, where are the requirements for authoritative score submission, player identity, authentication, and publishing documented? The public client reference currently shows Get(Path).
I am asking for documentation and eligibility guidance only, not paid-service enrollment or acceptance of additional agreements. A per-session leaderboard would not meet this specific requirement.