Can an independent UEFN creator access Verse WebAPI for a cross-server historical leaderboard?

I am researching a historical island leaderboard in UEFN 42.10 that includes players across separate server instances, including players who are currently offline.

The public Verse persistence examples only expose players in the current session. The WebAPI client_id documentation mentions licensed users and backend endpoint mappings.

Is there a supported route for an independent UEFN creator to apply for that WebAPI access, or another supported way to implement this kind of leaderboard? If access is available, where are the requirements for authoritative score submission, player identity, authentication, and publishing documented? The public client reference currently shows Get(Path).

I am asking for documentation and eligibility guidance only, not paid-service enrollment or acceptance of additional agreements. A per-session leaderboard would not meet this specific requirement.

there is no public WebAPI path for independent UEFN creators, its gated behind licensed backend access.

what you can do without it: store per-player scores in Verse persistence (persists across sessions per player) and aggregate via a player-hosted summary or an external service you run yourself that Verse calls with async http if you have a registered endpoint. but offline players cant be queried unless they ever touched the island and you persisted their entry.

for a true global historical board you currently need your own backend and authoritative submission from a trusted place, Verse alone cant query arbitrary offline players across instances. docs are under Verse Persistence API and Epic Online Services backend section, not the public Verse Get(Path) ref.