Can an entire camera animation be moved/shifted to another location in the level?

Hi, I have a camera animation imported from AE (AE-Maya-UE4) but the camera animation start point is offset, so I either have to move the entire level to the camera location or move the entire camera animation to the correct location. Is there any way to to the lather?
Thank you!

It’s supposed to be possible to use a ‘transform origin actor’ to reposition the sequence, but I could never get it to work:

https://forums.unrealengine.com/development-discussion/animation/1436575-move-and-rotate-sequencer

Do the Following
Create an EMPTY LEVEL
Create a Level sequence
Add a camera track and import the animation from FBX (I Use PFTRACK to Maya and export only the the animated Camera to an FBX file)
On this empty Level ADD the entire level of your SCENE
On LEVELS TAB SUMMONS LEVEL DETAILS and try to aling the eintire level to you camera