I am trying to set up the logic of an EditorUtilityWidget in C++ so the layout can be defined in-editor whilst the logic is maintainable in code.
I have defined is as follows
class TRAFFICSIM_API USplineEditorUtilityWidget : public UEditorUtilityWidget
But when want a create a BP child I can only do so through the ‘general’ Create Basic Asset flow since the class is not available in the Editor Uitilties menu item.
Now the Widget cannot be run in the editor.
In the hover bubble of the created BP, it states the parent is Widget Blueprint instead of Editor Utility Widget.
Am I missing something here? How do I properly set up the base for an Editor Utility Widget in C++?