Hi, I’m new to the audio system in UE4 and I was wondering if it is possible to hear a reverb of an audio source without hearing the original audio playing.
I was tinkering with the AudioCapture which captures the players voice. With it you can hear yourself in the game and it will send the audio to reverb too if it is audible. The delayed voice is a bit distracting and I would like to mute the direct output but still send the signal to the audio volume to create an audible reverb.
Is there a solution for that or do I have to write my own AudioCapture component?