Hi. I’m using a Third Person Blueprint project.
Using the “Jump” action mapping as an example - when the input is pressed the Jump function is called (see image).
What I don’t quite get is how to invoke a different state eg. “Crouch” using an action map for crouch eg. the “Shift” key.
i have the animation for crouch and I have created a new state and the animation has been inserted into that state.
But the “Jump” node function comes is predefined by Unreal and I may be wrong but i’m assuming in the definition of this function it causes the transition to the JumpStart state.
I just wasn’t sure how to go from hitting the shift key to a new “crouch” state. Can I put the key press in the state transition?