Can Add only 1 to Custom Struct of Actor Array in a Map Variable

I have this simple test setup


This is my custom struct for the BP Projectile Actor Array


Output
Why is this only adding to the array once?

The blue and purple numbers are the print strings

Find node on Maps return by value. So it’s temporary data. With the top ADD node to the array, you have to overwrite the key,value pair in your map afterwards.

OMG, I knew this…I had totally forgotten about this :frowning:
Thanks, would have taken me forever to remember that

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