Yes. Especially want to avoid separate .uasset assets for each ability.
Second is I want edit each ability property in editor window like the image blow.
The reason I use seperate abilities to do this is I want use more biuldin funtionality like predition flow (ability cost cooldown checkcanactive and so on)
Ultimately maybe I will make a common ability for the “state machine’s state” and a “statemachine ability”
and for the cdo, For me personally, the ability created by unreal editor is cdo to me.
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