Can a USoundWaveProcedural be driven by Sequencer?

I have a USoundWaveProcedural that I use to play imported audio at runtime. I am trying to add this to Sequencer. The USoundWaveProcedural is added as an audio track, but no audio plays when playing sequencer. Does anyone know if this is possible, and if there are any special things you need to do to get it to work?