Hi,
I’m trying to make a UMG button listen for other keyboard keys but it seems to me it can only be pressed/clicked/etc via mouse click/spacebar/enter (maybe some primary action buttons on a gamepad as well).
Is it possible? Some solutions point to binding the desired key to the action that follows but I’d like the button to appear responsive, not just focusing on the action that comes with it.
My current workaround is change the button’s appearance to the one when it’s pressed. But I wonder if there are higher level solutions like MyButton.onClick to fire the event programmatically.
Thanks in advance.