In the Actor/Actors that you want to use this interface on, Edit your blueprint and click on Class Settings.
In the DETAILS panel you will see a section called Interfaces, Add the BluePrint Interface you just made.
Now on your Overlapping BOX/VOLUME Trigger event the overlapping actor drag off and type in does implement interface? Select your interface and use a branch that if true use the lighting or w/e.
Hello good people, i was wondering how you would go about triggering an event (light visability) by having spesific actors overlapping a collision box in BP’s? Im pretty new to ue4 so i dont see an obvious way to do this, i have tried “has tag” and “is child” (with childing(?) the actors to the triggerbox), but i feel like i am missing something…
The easiest way to set this up would be very much appreaciated
Thanks for the swift reply, unfortunately that didnt work ;/
But! I did manage to get the “Is Child?” node to work when i carry the objects, but i am launching these children with “Add Impulse”, and then it seems to ignore them,… Any idea why that is? Almost like it doesnt register them in time to call the event?
Like this, here is an example using the level BP and a trigger box which you can select in the editor and open the level BP, right click and ask it to create an overlap event for the box trigger. Then just set up the nodes like so: