Can a static camera control by HMD?

Ok, seems I get it works using this

If I don’t have the last sequence (Get Player Camera Manager->Set FollowHMD Orientation) part, I will get the same problem as I mention above. By adding the last connection, thing works ok now.

And I then try

which still work, it just seems to me that “Enable Player Camera Manager Follow HMD” and “Enable Player Controller Follow Hmd” didn’t do anything?

After some more investigation, it seems that

my breakpoint never get trigger even my Oculus is working correctly. That’s why even calling “Enable Player Camera Manager Follow HMD” didn’t seems to do anything for me. Maybe I still missing something?