Hello, So I have a sphere with a hitbox (sphere collision) which does 20 damage to my character. The sphere has physics and moves around, but the hitbox doesn’t move with the sphere. The hitbox stays in the same place.
Any help would be appreciated.
Have you attached the Hitbox to the Sphere actor’s mesh? Are you working in C++ or Blueprint?
Blueprint I’m still a newbie with Unreal Engine 4 tho. And no I haven’t done that
Update: Problem resolved!