Can a spawned projectile have accuracy applied?

I am working on a projectile weapon and ran into a rough spot. I have it spawning the proj/tracer but I would like to add some accuracy or inaccuracy to kind of give abit more real feel. I tried the random unit vector in cone degrees. But when fired nothing spawns, not even when I add a big sphere to the proj to debug/trouble shoot. I am at abit of a lose and hope it can be done with the setup I had shown below in the image. I hope for a more or less simple setup.

I tried the random unit vector in cone
degrees. But when fired nothing spawns

It kind of depends on how the projectiles are handled. For the one from the template, it could look like this:

Image from Gyazo

1 Like