Is it possible to have a sound cue continue to play even if the trigger is being activated again? I don’t want the new trigger to kill the current sound, but to play the new call over the already playing cue.
I recommend using an Audio component instead. This way, you can stop the current sound and then reset it to start again.
Actually, I don’t want the sound to stop. Think of it like ringing a bell. You don’t want the current strike to stop the previous ring. They need to continue even as you keep striking the bell.
In that case, just have it as an event, and in this event have play sound at location.
That seems to do the trick. Thanks!
Please check my answer as accepted