Hi, just what the title says.
Hey there @AllGamesSuck! I don’t believe you can save a uObject, but if you can technically it’d still be bad practice. You can save a TSoftObjectPtr and that would be the preferred method if possible.
Hi, just what the title says.
Hey there @AllGamesSuck! I don’t believe you can save a uObject, but if you can technically it’d still be bad practice. You can save a TSoftObjectPtr and that would be the preferred method if possible.