Can a Radial Force not have fall off so it effects everything world wide?
If you select RIF_Constant for the Falloff option, the force will be constant within all the area of influence. However, the Radius will always limit what objects it affects. Internally, it is doing a physics overlap test, so the sphere is the limit.
If you need a radial force to affect all of your world, but your world has known bounds, then I guess you could just set the radius to a big enough number.
Otherwise, you will have to iterate through all the objects in your World which you want to affect, and “manually” apply the force to them.
Thank you so very much.