Can a placed actor move when painting terrain?

Hi, all!

In the editor, I place a playerstart on some terrain.

When I move a landmass actor up, the ground rises up and swallows the player start. Fair enough.

Am I missing some built-in technique to have that placed playerstart rise with the terrain?

  1. I tried creating an actor foliage layer. It seemed to work at first, but I ran into problems where it didn’t seem to save the new location properly after I edited the terrain. Am I just doing it wrong?
  2. My next effort is to hand-place a location actor, and then have PCG project that location onto the terrain, and then spawn in the playerstart dynamically.

Just select and move everything.
Player start included.

If you are talking about terrain sculpting, then no.
You just dont sculpt around placed objects unless you purposuly want to bury them.
They arent foliage - and even foliage can fail to react.

Oof. The answer was right there, wasn’t it.

Also thanks for the answer about terrain painting. Cheers!

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