Can a Physics Constraint interact with 1 component from 1 blueprint and 1 component from another?

I want a grappling hook using a PhysicsConstraint I spawn a hook actor where I want the hook to be and on this hook actor, I have a PhysicsConstraint and want to interact with my player character. Is this possible?

There’s a physics constraint actor that can link different actors. Try using that instead of a Physics Constraint Component.