Can a destructible mesh ignore collision with character?

I made a destructible box and put it into my level… but I want it to ignore my character’s collision… because when I break a destructible mesh and step on it, it begins to be glitchy (or whatever it is) as hell…like a hoverboard under me carrying with insane speed to random rotations/locations… I just want my box to ignore collision OF CHARACTER when destroyed… not no collision or psyhics only…