Hello.
I’m trying to redo my old weapon system using a custom C++ component. So basically I want a gun component with some functions like fire and reload etc., but I also need a static mesh and I’m wondering if I have to create 2 separate components - 1 for mesh and 1 for functionality or if I can kill two birds with one stone and have both the mesh and the functionality in 1 gun component.
I’m also wondering if this is the best way to do a gun in UE. If you have any better ideas, then it’d be great to hear those.