Can a Blueprint Apply Force to Adjacent Blueprints upon Destruction?

My Crash Bandicoot clone is well into development now, but I’m a bit stuck with on how to handle the slide move and specifically how it interacts with crates. The issue I’m having is that the player character wipes out too many containers, so I to work around this I’m thinking of having it so the when one is destroyed by slide damage (which I have set up as a unique damage type), it applies an upward force to any containers directly above it, and if the code needs to be applied to the master container blueprint or the player character blueprint?




The code for sliding in the character blueprint



How damage is set up in the container blueprint