Can 4.5 Video Textures support alpha channels?

  1. Clip with girl against green screen.
  2. Bring into After Effects.
  3. Used Keylight to pull green screen (just one click. I wasn’t trying to pull a really good key.)
  4. Rendered out as .avi with RGB+Alpha selected.
  5. Drag .avi into content browser of U4.
    (Wait a second for cursor to change from error to o.k.)
  6. It shows up as Media file.
  7. Right click on the icon in content browser and select “create media texture”.
  8. Another icon appears next to it. Its a media texture now.
  9. Double click on the media file icon and a player opens up.
  10. Play file in the viewer popup and set to loop.
  11. Then close the popup viewer. (its still playing after you close the player)
  12. Create BSP box on your map.
  13. Drag media texture icon over and onto the surface of the box.
  14. Another icon appears in the content browser now.
  15. Its a material now.
  16. Double click on the material icon in content browser.
  17. Blueprint opens up.
  18. Set the material in the properties bin on the left as “masked”.
  19. The mask input on the material node will now be accessible.
  20. Connect the alpha output to the mask input in the material node.
  21. Click on “apply”.
  22. After a few seconds you will see the projection with transparency playing on your box actor in the main viewer.