Campaign Map for RTS Game

Hello, I’m working on an isometric 2d RTS game, and I’ve come to an issue I need to figure out. Like in the Total War series, I want to have a map of a geographical location (specifically Europe) that I can use to place cities and provinces on that will be controlled by factions.

im not sure of the best way to do this, though. Should I use an image plane or make it using the tools inside unreal engine? I don’t know what to do, and any advice would really help.

Were you ever able to solve this?

Creative Assembley do it with 3d modelled map chunks. So the world might be split up into 16 square tiles, that line up with each other. Meaning they can be turned on/off when the camera dosent see them. The cities ontop would be 3d models, but the lines seperating provinces etc. will be created by some sort of widget overlay i imagine.

Paradox with games like Europa Universals, or Victoria 2, i believe they use a graphic rather than a 3d model for their world, and then put ontop of that 3d assets they might need.

So it could be done both ways, one (The CA version from Total War), looks better but adds in the restrictions that come with using high poly 3d models, whereas the Paradox method performs better, but dosent look as good.

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