“Specifically, it’s important to note that custom Post Process materials for mobile applications can only fetch from PostProcessInput0 (Scene Color) with the following.”
It’s bad news for me.
I just want to use below equation.
“WorldPosition = CameraPosition + CameraVector * CustomㅡDepth.r / dot(CameraVector, CameraDirectionVector)”
Only CameraVector node not working propertly at mobile.
As you know, Pixel world position is a very necessary element for a variety of PostEffects.
I hope it will be implemented later.
Thanks.