CameraShake Crash in Sequencer play

We using multiple CameraShake.

Add Log.

MovieSceneCameraAnimTemplate.cpp

	ACameraActor* GetTempCameraActor(IMovieScenePlayer& Player)
	{
		if (!TempCameraActor.IsValid())
		{
			// spawn the temp CameraActor used for updating CameraAnims
			FActorSpawnParameters SpawnInfo;
			SpawnInfo.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn;

			// We never want to save these temp actors into a map
			SpawnInfo.ObjectFlags |= RF_Transient;
			ACameraActor* Cam = Player.GetPlaybackContext()->GetWorld()->SpawnActor<ACameraActor>(SpawnInfo);
			UE_LOG(LogTemp, Warning, TEXT("  Spawn CameraActor[%p] [%s]"), Cam, *Cam->GetName());
			if (Cam)
			{


	struct FTempCameraPreAnimatedStateProducer : IMovieScenePreAnimatedTokenProducer
	{
		virtual IMovieScenePreAnimatedTokenPtr CacheExistingState(UObject& Object) const override
		{
			struct FTempCameraPreAnimatedState : IMovieScenePreAnimatedToken
			{
				virtual void RestoreState(UObject& InObject, IMovieScenePlayer& InPlayer)
				{
					AActor* Actor = CastChecked<AActor>(&InObject);
					Actor->Destroy(false, false);
					UE_LOG(LogTemp, Warning, TEXT("  Destroy Actor[%p] [%s]"), Actor, *Actor->GetName());
				}
			};

CameraShake.cpp

			// Don't allow shake to flip pitch past vertical, if not using a headset (where we can't limit the camera locked to your head).
			APlayerCameraManager* CameraOwner = GetCameraManager();
			AActor * WorldActor = (CameraOwner ? CameraOwner : TempCameraActorForCameraAnims);
			if (WorldActor->IsPendingKillPending())
				UE_LOG(LogTemp, Warning, TEXT("  Actor[%p] [%s] is pendingkill.  Is it OK???"), WorldActor, *WorldActor->GetName());
			UWorld * World = (WorldActor ? WorldActor->GetWorld() : nullptr);

I got this result.

LogTemp: Warning:   Spawn CameraActor[0000014A42EF1600] [CameraActor_1]
LogTemp: Warning:   Destroy Actor[0000014A42EF1600] [CameraActor_1]
LogTemp: Warning:   Spawn CameraActor[0000014AC74C2080] [CameraActor_2]
LogTemp: Warning:   Destroy Actor[0000014AC74C2080] [CameraActor_2]
LogTemp: Warning:   Spawn CameraActor[0000014AF3F14100] [CameraActor_3]
LogTemp: Warning:   Destroy Actor[0000014AF3F14100] [CameraActor_3]
LogTemp: Warning:   Spawn CameraActor[0000014AF3F22080] [CameraActor_4]
LogTemp: Warning:   Destroy Actor[0000014AF3F22080] [CameraActor_4]
LogTemp: Warning:   Spawn CameraActor[00000149CED86B00] [CameraActor_5]
LogTemp: Warning:   Actor[0000014AF3F22080] [CameraActor_4] is pendingkill.  Is it OK???
LogTemp: Warning:   Actor[0000014AF3F22080] [CameraActor_4] is pendingkill.  Is it OK???
LogTemp: Warning:   Actor[0000014AF3F22080] [CameraActor_4] is pendingkill.  Is it OK???
LogTemp: Warning:   Actor[0000014AF3F22080] [CameraActor_4] is pendingkill.  Is it OK???
LogTemp: Warning:   Actor[0000014AF3F22080] [CameraActor_4] is pendingkill.  Is it OK???
LogTemp: Warning:   Actor[0000014AF3F22080] [CameraActor_4] is pendingkill.  Is it OK???
LogTemp: Warning:   Destroy Actor[00000149CED86B00] [CameraActor_5]
LogTemp: Warning:   Spawn CameraActor[0000014AFC31EB00] [CameraActor_6]
LogTemp: Warning:   Destroy Actor[0000014AFC31EB00] [CameraActor_6]
LogTemp: Warning:   Spawn CameraActor[0000014AFC320B80] [CameraActor_7]
LogTemp: Warning:   Actor[0000014AFC31EB00] [CameraActor_6] is pendingkill.  Is it OK???
LogTemp: Warning:   Actor[0000014AFC31EB00] [CameraActor_6] is pendingkill.  Is it OK???
LogTemp: Warning:   Actor[0000014AFC31EB00] [CameraActor_6] is pendingkill.  Is it OK???
LogTemp: Warning:   Actor[0000014AFC31EB00] [CameraActor_6] is pendingkill.  Is it OK???
LogTemp: Warning:   Actor[0000014AFC31EB00] [CameraActor_6] is pendingkill.  Is it OK???
LogTemp: Warning:   Destroy Actor[0000014AFC320B80] [CameraActor_7]
LogTemp: Warning:   Spawn CameraActor[0000014AC664F580] [CameraActor_8]
LogTemp: Warning:   Actor[0000014AFC320B80] [CameraActor_7] is pendingkill.  Is it OK???
LogTemp: Warning:   Actor[0000014AFC320B80] [CameraActor_7] is pendingkill.  Is it OK???
LogTemp: Warning:   Actor[0000014AFC320B80] [CameraActor_7] is pendingkill.  Is it OK???
LogTemp: Warning:   Actor[0000014AFC320B80] [CameraActor_7] is pendingkill.  Is it OK???
LogTemp: Warning:   Destroy Actor[0000014AC664F580] [CameraActor_8]
LogTemp: Warning:   Spawn CameraActor[00000149C5A3A080] [CameraActor_9]
LogTemp: Warning:   Destroy Actor[00000149C5A3A080] [CameraActor_9]
LogTemp: Warning:   Spawn CameraActor[00000149C51E9600] [CameraActor_10]
LogTemp: Warning:   Destroy Actor[00000149C51E9600] [CameraActor_10]

Sometimes crash.