I’m doing the tutorial “RealityCapture tutorial: Camera Projections in Maya”. After import in Maya, the cameras seem to be locally turned in the wrong direction, but they are globally where they need to be. Checked on different models. how can this be solved?
It might be that Maya has issues with the coordinate system used. In the video a local euclidean has been used. Could you try to export both as “Grid plane” and try again?
Well I am sorry about that. Maybe you could ask on Maya forums or their direct support. The settings of export in RC seem correct so there has to be something on their side. If you will be able to find a solution, it would be great if you post it here for others.
Not that I know Sir.
Do you by any chance have an old file which worked correctly for you and a new file that is disoriented? It would then be easier for us to have a look at the differences.