Cameras in unreal?

Hi! I’ve made a Tie Fighter in Maya and have taken it into unreal 4. I want to be able to have three cameras in the scene. 1 looks out the drivers seat, another looks out the passenger rear seat and another at a perspective angle to show off the model showing off all the cockpit. And i want to be able to switch between them. How would i approach this. Also not the tie will be moving forward in a straight line to make it feel like your flying.

Setup a blueprint with the Twin Ion Engine Fighter in it and add your cameras and parent them to the TIE Fighter mesh and set them in the positions you want them and then in the event graph you can setup your inputs to switch between the cameras and use a Set Active node to set each one as active when you want them to be active and set the others as not active. Like this: