Cameras are gone from Level

Hey guys,
i just got a really weird issue.
I am working on a cinematic Trailer and today i was working on it as usual. I suddenly noticed that both of my cameras had some strange visual issues(they were totally wrong rotated/located).
What i tried first, was to undo a lot to see if i made a mistake, but that didn’t help.

Next try, i just restarted UE/my project → then bots of my cameras where deleted from the Level and i cant find them anymore. They are still located inside the Sequencer though, including every keyframes:
grafik

My next attempt was to restore a backup of my level from the autosaves folder, where i am 1000% sure that the cameras must be in there. However, every autosaved level doesn’t contain the cameras anymore as well.
And this is where i am struggling at atm. Anyone got an idea what i could do?

Already tried to create a new camera and copy/paste they keyframes from my missing cam(s) onto it, however the result is really bad(probably because i dont remember all the single setings from the outliner/details).

I would be really thankful if someone can give me some tips on how to proceed next. If i create new cameras, they are visible though and i can use them. But i need my old ones back as it would be a crazy amount of work to manually re-do all the camera keyframes again.

Okay i was able to fix it luckily^^

Just duplicated my current sequence in Unreal, then closed it. After that, i put an autosaved file of my sequence next to my original sequencer and opened it in unreal. Copied the Cine Cameras from the Outliner into the Outliner of my original sequence.
Then simply copied the keyframes of the broken cams to the new restored ones. This did work!

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.