Cameras and objects


I’m trying to find a way to make some objects not visible to one camera but show up on another.
I am asking this because a top down flying game I am making uses a mini map in the corner of the view port and I would like to place objects in the game that are only visible to the mini map camera. More specifically, I want to put a large dot over the players ship so it’s easier to identify on the mini map, but will be invisible to the player in the main window.
I would appreciate anyone thoughts on making this happen.


I think you should grab all the actors you want on the map and use their world coordinates to plot your dots on a render canvas.