CameraRotation != GetViewRotation()

The problem is that when we want to get the direction of the sight, we can only use the rotation of the character itself. This rotation is different from the position of the sight, because the character is slightly to the left of the sight.

Is there any way to get the sight position, the character’s camera, but not the character’s?

Hi! We have a sibling function to GetViewRotation(), where you can get the view location of the player that I think you’re looking for, and is planned for an upcoming release.