I’ve been working on an animation and I’ve been using Camera rig rail with “Lock Orientation to Rail” set to True, but there are specific points in the animation where i want my camera to keep using the rail and rotate a bit and focus on something else while still using the Rail and afterwards continue with the settings “Lock Orientation to Rail”.
You could set this up by inserting an intermediate transform in between and always keeping Lock Orientation to Rail enabled. Attach the intermediate transform to the rail and then the camera to the intermediate transform. You could then rotate and set keys on the intermediate transform for creating rotations relative to the orientation on the rail.
The intermediate transform can be anything, ie. empty actor.
This tip is good timing for a project I’m working on right now. I’m trying to animate the POV of an aircraft in flight using the rail to set the primary path but need to occasionally create the sense of the pilot looking around.
Do you have any advice how to best do that, Max? I’m not sure adding an actor makes much sense as view would be gently and organically sweeping left to right, etc.
I guess the actor could be also attached to the rail… so forward and following the path of the camera the entire shot… then by animating that actor’s location as something camera looks at I can tweak according to story’s needs? Am I making any sense?
Try something like this where Sphere is the intermediate transform that is directly attached to the rail and then the camera is attached to the sphere.
When you want to start offsetting it from the track, you should set a 0 key at that time and then set a key with the value you want it to offset to later on. When you want it to get back to the track, set another 0 key at that time. Hope that helps.