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Cameradirection turns 180degrees at levelstart & linetrace also stops working when this happens?

I think it is better to post this question here,

(The problem seems even bigger, every camera in my whole project is facing other directions! Not facing the direction the camera meshes are directed! I really need support on this. Every camera, from Camera actor to Fpscamera. the VR Blueprint options also do not work, only one second, then camera’s will relocate into wrong directions. Why is this not working? Why is this so extremly buggy?? Or am i doing something wrong?

I have an Firstperson character, but when the game starts the camera is heading 180 degrees the other way, also the linetrace is broken then. In the first couple of frames the camera is looking in the right direction, then suddenly UE4 respawns the camera direction by 180 degrees and breaks the linetrace?

It looks like the FPcharacter camera is not used at all! I am creating an cinematic VR experience, so i don’t need the FPcharacter where i normally use empty camera’s. But for Linetrace i need the Firstperson camera, but it is very buggy.

If someone can help me that would be very nice.

no solution

In the editor the above solution works, but, the packaged project still has the problem! If someone knows what is wrong with the Hmd please help.

The problem seems even bigger, every camera in my whole project is facing other directions! Not facing the direction the camera meshes are directed! I really need support on this. Every camera, from Camera actor to Fpcamera.

I tried to use the Reset Orientation and Position in the BP of the levels for the camera’s. But still these do not work! Still the camera will automatically retarget into the wrong directions for which i have no clue why it is doing that!

Why is the camera not just facing the diraction of the camera’s as i placed them? It is extremly buggy or i do something wrong here? But my whole project is broken because the camera’s are sometimes seem to work, and otherwise they do their own thing and face all into different directions.

As you can see, the camera will retarget trough ‘‘ResetOrientationandPosition’’ and work as it should, however one second later when the delay comes in the camera will be broken again facing wrong directions. This problem is occuring now at every camera in my whole project!

I also tried this with no luck. still all the camera’s broken and looking in wrong directions…