I think it is better to post this question here,
(The problem seems even bigger, every camera in my whole project is facing other directions! Not facing the direction the camera meshes are directed! I really need support on this. Every camera, from Camera actor to Fpscamera. the VR Blueprint options also do not work, only one second, then camera’s will relocate into wrong directions. Why is this not working? Why is this so extremly buggy?? Or am i doing something wrong?
I have an Firstperson character, but when the game starts the camera is heading 180 degrees the other way, also the linetrace is broken then. In the first couple of frames the camera is looking in the right direction, then suddenly UE4 respawns the camera direction by 180 degrees and breaks the linetrace?
It looks like the FPcharacter camera is not used at all! I am creating an cinematic VR experience, so i don’t need the FPcharacter where i normally use empty camera’s. But for Linetrace i need the Firstperson camera, but it is very buggy.
If someone can help me that would be very nice.