I’m actually using a CameraBoom (SpringArmComponent) to keep the Camera at a certain distance from Character and move it if there is an object between Character and Camera.
My question is :
Is there a simple way with CameraBoom to ignore some objects and don’t move when Camera when they are between Camera and Character (via collision channels, etc.)
I know I can do it with Ray Trace but I was just hoping there was an simple way…
Thank you !