Yes, taking screenshot from selected camera feed, not Editor Viewport. (I have couple of cameras on Level).
In theory I can create SceneCapture2D camera, connected to texture by cameraFeed… And then to try save it to file… But not really sure what I can get a good resolution from this…
Using the drop down menu at the top left of the viewport, select “Lock Viewport to Actor”, then pick your camera as the lock actor. Then, using the same dropdown menu, pick “High Resolution Screenshot”. You can provide a size multiplier if you want bigger resolution. The screenshot should appear in your game’s Saved directory.