CameraActor doesn't call EventBeginPlay in 4.4.0 Preview

Reproduction recipe:

  1. Start a new, blank project.
  2. Create a new blueprint derived from CameraActor.
  3. In that blueprint, create a simple EventBeginPlay->PrintString graph.
  4. Add the camera to the scene and play.

String gets printed in 4.3.1, but not in 4.4.0 Preview.

Howdy Skrapion,

Thank you reporting this issue. I have been able to reproduce the issue easily thanks to your repro steps. This bug has previously been entered into out database and has been fixed and verified. You should see a fix soon with an upcoming release.

Thanks and have a great day!