This was asked many times, but seems no one mentioned it as ‘bug’.
- Add a CameraActor in scene
- Set FOV below 5 or greater than 170 via keyboard
- Camera mesh will ‘disappear’, Transform in Details will track user’s camera now
Put FOV in range 5-170 will turn CameraActor in place of present User’s camera location Transform will track it’s location.
Hi S-ed -
Thank you for your report. I was able to reproduce this internally and have reported the issue, for reference UE-12379. As we investigate this further I will keep you informed.
Thank You Again -
Any update on this issue? I am currently working with the camera system too and notice the same behavior in 4.9.
Thanks and have a great weekend!
Hi JJoosten -
It looks like that particualr issue has been fixed internally and is slated for a full release in 4.11 after testing. If you would like to try the fix now, you can get it from the following commit:
Thanks for the heads up and quick reply! I will patch it up locally with the commit specified.
Have a great day,