Camera zooms into object when my camera pawn point to it.

alt textMy camerapawn has a sphere->springarm->camera set up. When I place objects in the terrain, as the sphere and my camera move along, when they go through the objects the camera zooms in. I want the camera to still levitate at the same height. Any ideas why this may be happening?

Do you want it to stay fixed at a certain length no matter what might be in the way?

yes, I think there is a collision happening, I just want the camera to float over everything and keep its Y dimension steady

To achieve this, simply uncheck “do collision test” on the camera arm.

Exactly what I needed, thank you!