Camera zooming and turning lost when spawning a character with a camera

Hi all,

Aspiring game dev here. I am currently following Youtube tutorials for implementing the camera for a city builder game. I now have a pawn and a controller that handles camera movement, zoom, rotate, and mouse x/y.

Now, I just bought the Runtime Spline Builder from the marketplace to implement a road building system for the game. However, this blueprint uses a character that acts as the ‘camera’ and builds splines with the use of a component. According to the guide, I just need to attach this component to a character of my own; but as mentioned, I dont have a character in the first place.

At the click of a button, the character is spawned along with the road building widget. But when I start moving around with it, I am only able to move forward/back and left/right. (road building features are working great though!)

I tried recreating the camera zoom/rotate logic from my controller to the character but that didnt do anything.

My question is, how do I ensure I dont lose my camera features when i spawn the road builder character?

Did you try adding the component to your pawn?

Hi, @ClockworkOcean thanks for replying. I have tried adding it but it makes my camera point towards the floor and is stuck there.

Trying to fix on my own results in one of the following:

  • I can build splines but camera pawn can only move left/right and forward/back (no zoom/rotation)
  • Camera is perfect but when I try to build splines, all UI elements disappear
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Hmm, I would need a copy to check it out, which I don’t have.

Have you tried contacting the maker?

Yeah, I figured. :sweat_smile:

Yes, I have! Currently waiting for his response. :crossed_fingers:

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