Hi all,
Aspiring game dev here. I am currently following Youtube tutorials for implementing the camera for a city builder game. I now have a pawn and a controller that handles camera movement, zoom, rotate, and mouse x/y.
Now, I just bought the Runtime Spline Builder from the marketplace to implement a road building system for the game. However, this blueprint uses a character that acts as the ‘camera’ and builds splines with the use of a component. According to the guide, I just need to attach this component to a character of my own; but as mentioned, I dont have a character in the first place.
At the click of a button, the character is spawned along with the road building widget. But when I start moving around with it, I am only able to move forward/back and left/right. (road building features are working great though!)
I tried recreating the camera zoom/rotate logic from my controller to the character but that didnt do anything.
My question is, how do I ensure I dont lose my camera features when i spawn the road builder character?