Camera X Axis affecting character movement animations to wrong direction

Hi everyone, I’m trying to learn how to make a third person survival horror game. I’m pretty noob at UE5 but everything is doing well with the help of community tutorials. But i’m struggling to make my characters movement stop sliding and when I turn the camera to right, my character turns to oposite side.

if someone knows the basics of third peson games, please. enlight-me. I’ll be really glad if u can spent some time teaching me some tips. my discord: thedevilboy



Hey @thedevillboy! Welcome to the forums!

It looks like an easy fix, I think you just have your character walking animations flip-flopped in your Blendspace on the X axis. You should be able to just switch their locations, leftmost becomes right most, second leftmost becomes second right most, and so on.

Bring us more detail if that can’t necessarily get it done, and we’ll get you sorted! :slight_smile:

@Mind-Brain thanks for replying! I think the blendspace is right because when I press “W+A” my character moves foward left or if I press “W+D” my character moves foward right…

the problem is when I tilt the mouse in X axis in any direction, the animation plays in the oposite side… I’ll try to post a video to make it clear

So this has something to do with leans. This will be something in your AnimGraph on your Animation Blueprint, it actually means your blendspace is working correctly. Look into “Distance matching” for your feet. This gets into a really complicated part of character animation, and it accounts for both “leaning while turning” (which IS what you want, you just want it to go back to the middle afterwards) and “foot sliding” (which is NOT what you want) :slight_smile:

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@Mind-Brain I think that was exactly what I need it. thank you so much! now… time for some studying I guess xD

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