Camera won't move when velocity is 0.

I have a character that is a ball, and it moves around by rolling. I have made this multiplayer, and I wanted to make it so all the players are unable to move until the game was starting (everyone has joined + 5 seconds). I was able to freeze everyone’s movement and it’s working well, however I can’t move my camera until you are able to move.

The camera is moving by rotating the spring arm. While the player is frozen the spring arm rotates fine, but the camera does not go with it. Once the player starts to move again, the camera snaps into place.

A video of it can be seen here:

You can see in the debug messages that the spring arm rotation is changing.