Camera with motionpath to unreal, location off

Hi! I have a camera that revolves around a motion path in maya, the camera has an aim on it. when i export this to unreal, I can not move the “representative” of the motion path, and it is popping up in the wrong spot in unreal (despite me having changed the translations to the same). is it possible for my fbx camera to keep the animation on it including the motion path, and move it around, or what am i missing to make my locations the same thru out maya and unreal?