This is probably a simple fix but I have really been struggling to find a solution to why my Blueprint would not be working. I want to be able to rotate my camera, which is attached to a spring arm, using mouse axis input whenever the left mouse button is clicked. Whenever I play the game and try to rotate the camera, nothing happens.
I’m not using a GameMode or PlayerCharacter Blueprint, just an Actor Blueprint. Is it 100% necessary to have both of these Blueprints as well?
I’ve now edited my Blueprint. It mostly works fine, although I would like to lock the camera’s X rotation value at zero. When I added clamps for the float values of the rotation it now only allows me to rotate the camera around the Z axis. Any idea as to why this would be?
Be sure that this is a character that you’ve possessed. The easiest way is to let the system spawn it at the begin play. So in Project Settings → Maps and modes, you have your own game mode and your own character as pawn. That way it’s possessed at the start of the game.