Hey there everyone!
So this is a weird one.
I have a character inside a hollow sphere. Dynamic gravity enabled thanks to Xaklse.
When I run around the sphere the character follows the surface of the sphere very well, however the camera completely disregards the fact that the base pivot rotation of the character has technically changed.
As a result of this, as I reach an almost 90degree angle on a wall (in world relation), the camera can no longer “look” further upwards (or rather, backwards at this point).
I guess the camera needs to think, no matter what, it is always at X>0 Y>0 Z>0 and by doing so in theory it would never reach a max yaw/pitch etc etc
Side note, it would still need a max yaw and pitch otherwise the camera would become a UFO.