Camera viewport dipped into static mesh actor.

Hi:

Thank you for the patient to read my questions.

I got 2 questions here:

1.I’ve already done my project and starting to making matinee for camera animations.
But my scene objects were too small that made the camera viewport dipped into staticmeshs.

examples.

Normal view:

Problem view:

2.This is the same issue like 1. But the different was happened in editor.
examples.

Normal view:

Problem view:

Thank you very much if anyone can help.

Hi, you can try to decrease the Field of view in the viewport.

This is only in the viewport, if you have same issue in game, you can set the FOV on your camera too

Hi:

Thank you for the reply, but I think this is only could fix my second issue.
In other case, I might need to use a wide angle lens.

Any suggestions?