Hi,
I can’t find why my camera on spring arm is making the view like fish eye.
When I use a camera directly on world, it`s work as expected.
Here some screenshot
Thanks for helping,
Roger
I tried too. I made a lot of changes and no luck. On play it’s like squeeze
mmm… interesting… I can see in the second picture on BeginPlay that there is a camera actor in your scene (not on your character), so it looks like your game is using it… the settings on it are correct?
This Camera only shows when I start play. I don’t even know why. I was thinking that camera is my char camera. Any idea how do I remove it?
yes, I think this is the issue… just to be sure though, click on the mystery camera and check its settings while after BeginPlay and inside PIE… check out it’s settings ![]()
then we can figure out how to stop it from spawning
yes, as I thought it might… the camera actor just gets automatically spawned, but PIE is ignoring it and still using your Pawn’s camera.
sorry, but beyond what I’ve already suggested, I’ve run out of ideas. maybe take a look at the Pawn’s camera settings while in PIE?
yes, it’s your camera’s Field of View setting… the default is 90 (degrees)… change it to this and see the difference ![]()
Wow, It’s perfect now. I throught I had to change this to get more distance. Instead, I should Change on spring Arm “Target Arm Length”.
Thank you for your help and time.
my pleasure! Spring arms are (usually) great, check out the rotation and location lag… they really smooth camera movements out nicely ![]()